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The game has multiple endings which gives it some decent replay value. Twin Mirror runs for about 4 hours and 30 minutes which is rather short, although the story is for the most part well-paced (it definitely could have benefitted from another hour still). Still, on the whole, the game looks very good, especially outside of dialogue sequences.įinally, I’d briefly like to touch upon value. None of these issues are game-breaking, but in going for a photorealistic look, it makes them more apparent and immersion breaking. The same goes for some of the detail in the environments. Pop-in is also a noticeable problem, with characters lacking features as basic as facial hair at times, just for it to appear later.
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However, the animation here, particularly facial, leaves a decent bit to be desired, often landing within the uncanny valley.
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The game also runs at a mostly locked 60fps, and loaded incredibly quick on the Xbox Series X, with only the odd framerate drop (mostly in the Mind Palace) or long loading time. The character models are also incredibly detailed down to the individual follicles of hair on their skin. By all accounts, the environments look truly fantastic and border on realistic. In terms of aesthetics, Twin Mirror is an incredibly mixed bag. The game also features a fully playable version of Pac-Man, which is a nice touch. Still, if you’ve played Life is Strange, you should feel right at home with Twin Mirror, and if you haven’t, it’s far from a bad place to start. The puzzles, especially reconstructing crime scenes, is incredibly engaging, but it can be at times difficult to gather clues or understand the boundaries of a given environment due to the art style (more on that later). It is an adventure game with point and click elements that is mostly easy to understand and follow. The gameplay doesn’t differ too much from Life is Strange.
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Sam can be everything from a well-intentioned if traumatized gumshoe to a town bully dependent on how you want to play him, and oftentimes walking the line between the two is necessary. Nevertheless, the dialogue here is rock solid, as are the various dialogue options. The performances all around are rock solid, although there is arguably no standout on the level of Erica Lindbeck or Ashly Burch in Tell Me Why and Life is Strange respectively. Nick is an engaging character in the flashbacks we see of him, and his daughter Joan, nicknamed Bug, is a sympathetic figure. Anna, Sam’s ex, is a feisty, exciting heroine with a good eye for detail. The characters, unsurprisingly, are great. Now, whether he likes it or not, Sam will have to call upon some old friends, as well as his conscience (personified as a dual personality known as “him” that looks rather close to YouTuber and author Hank Green) to find out what happened the night before, clear his name, and maybe even find out what killed his friend. He wakes up the next day and finds his shirt absolutely drenched in blood. Intent on simply paying his respects and skipping town the next day, Sam has a few too many drinks and pills (never a great combination folks) and blacks out in his hotel room. While his findings saved lives, it also cost many livelihoods, making Sam an unpopular figure in the community. As it turns out, a few years prior, Sam uncovered a conspiracy at the local mine that shook the small town to its core.
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Twin Mirror tells the story of Sam, an investigative journalist who returns to his hometown of Basswood West Virginia to attend his friend Nick’s funeral. Beginning with the story and characters, this is unsurprisingly where the game succeeds the most.
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